- GPU acceleration for Windows Desktop OS
- GPU acceleration for Windows Server OS
With HDX 3D Pro you can deliver graphically intensive applications as part of hosted desktops or applications on Desktop OS machines, according to the requirements of your users. HDX 3D Pro supports both physical host computers, including desktop, blade, and rack workstations, and XenServer VMs with GPU Pass-Through.
The XenServer GPU Pass-Through feature enables you to create VMs with exclusive access to dedicated graphics processing hardware. You can install multiple GPUs on the hypervisor and assign VMs to each of these GPUs on a one-to-one basis.
For lossless compression: HDX 3D Pro uses the lossless codec for compression regardless of the codec selected through policy.
For lossy compression: HDX 3D Pro uses the original codec, either the default or the one selected through policy.
You can use HDX 3D Pro with vDGA for both RDS and VDI workloads.
When HDX 3D Pro is used with Virtual Shared Graphics Acceleration (vSGA), support is limited to one monitor. Using vSGA with large 3D models can result in performance issues due to its use of older technologies. For more information about issues, refer to VMware vSphere 5.1 - Citrix Known Issues.
HDX 3D Pro integrates with your existing XenDesktop infrastructure. You can deliver graphical applications as part of hosted applications or desktops on Desktop OS machines.
As shown in the following figure:
The DA for HDX 3D Pro uses the appropriate hardware on the host to compress views of the complete desktop or just of the graphical application.