section contains policy settings for managing streaming audio and video in user
Administrators can use the Video fallback prevention policy setting to specify the methods that will be attempted to deliver streamed content to users.
By default, this setting is not configured. This allows Client Side Fetching to RAVE to Server Side fallbacks.
To configure this setting, choose one of the following options:
- Server Fetched - Server Rendered. Allow Client Side Fetching to RAVE to Server Side fallbacks.
- Server Fetched - Client Rendered. Allow Client Side Fetching to RAVE fallback, however, block RAVE to Server Side Rendering fallback.
- Client Fetched - Client Rendered. Block Client Side Fetching to RAVE to Server Side Rendering fallbacks.
When the content does not play, the error message "Company has blocked video because of lack of resources" displays in the player window.
Windows Media Redirection
This setting controls and optimizes the way servers deliver streaming audio and video to users.
By default, the delivery of streaming audio and video to users is allowed.
Allowing this setting increases the quality of audio and video rendered from the server to a level that compares with audio and video played locally on a user device. The server streams multimedia to the client in the original, compressed form and allows the user device to decompress and render the media.
Windows Media redirection optimizes multimedia files that are encoded with codecs that adhere to Microsoft DirectShow, DirectX Media Objects (DMO), and Media Foundation standards. To play back a given multimedia file, a codec compatible with the encoding format of the multimedia file must be present on the user device.
By default, audio is disabled on Citrix Receiver. To allow users to run multimedia applications in ICA sessions, turn on audio or give users permission to turn on audio in their Citrix Receiver interface.
Select Prohibited only if playing media using Windows Media redirection appears worse than when rendered using basic ICA compression and regular audio. This is rare but can happen under low bandwidth conditions, for example, with media with a very low frequency of key frames.